VocTech Seed Projects 2015
15 innovative demonstrator projects were chosen for funding through #VocLearnTech 2015. Each is piloting a new approach to the use of digital in vocational learning. For brief information about each project, click on the title of the projects listed below:
Badge Maker enables teachers and learners to recognise the invisible learning inside and outside the classroom. By gaining a badge young people will be able to display a range of skills that build upon traditional qualifications. As educators and businesses devise their own badges. we are expanding the ways in which people can personalise their learning. Badges act as a digital form of validation that can be shared with educators and future employers. http://wearesnook.com/badgemaker
Immersive simulations proivide a digital means for learners to rehearse their skills in contexts which would be otherwise difficult, expensive or risky to practice in real life. Learn TPM's CommSim project aims to develop simulations which combine unique audio analytics to provide valuable objective insights into performance, facilitating reflection, analysis and improvement. We believe this approach is unique and replicable, applicable and scalable across diverse vocational areas, where effective communication, leadership and resilience are important.
Cuppa is an online platform delivering highly concise, workplace-specific learning resources to social care staff. Cuppa resources (‘sips’) will be a bitesized skills boost in the time it takes to drink a cup of tea. Cuppa will use mobile channels, exploiting an accelerating 'bring your own device' trend to deliver just-in-time learning to a workforce that is on its feet, pushed for time and not always well-supported. We want Cuppa to catalyse a trend towards mobile learning for care workers, to improve their skills, so they in turn can improve the lives of the people they support.
The project aims is to capture the skills, attitudes and evidence that employers are seeking across several key vocational areas, and encode this information into digital badges using Mozilla’s Open Badges platform. These can be awarded to learners and shared with employers or via social media. The project also aims to capture specific vocational pathways to guide young people to reach their career aspirations by earning a specific set of digital badges. Overall the project aims to improve the ways we recognise and assess skills in education, provide more relevance to employers and motivate young people to develop and evidence their skills, attitudes and behaviours.
Elli-centric - Vital Partnerships
ELLI is a unique, research-validated learning assessment and development tool based on the Seven Dimensions of Learning as identified at Bristol University. By creating an interactive, user-responsive platform with a suite of innovative animations, we aim to transform ELLI into a cutting-edge, fully-functioning PDP for the thousands of 16-18 year-old vocational learners in the UK who struggle to define their learning goals and motivation. Moreover, we wish to benefit the young people who participate directly in our project as well as providing experience and exposure to the innovative young animators whose brilliant work will bring the ELLI dimensions to life.
The 'Priorities' project brings a new level of efficiency to vocational education, course material production and course content management, using a revolutionary combination of linguistic know-how, big-data and machine learning. The project improves the flow of information between employers and employees, as well as educators and learners, by changing how all parties relate to the language they use. Priorities uses real world materials to build bespoke language profiles for subjects, course materials and the learners. Our systems highlight and prioritise language barriers that prevent communication from taking place. Learners focus on what matters to their understanding of their course, and educators adapt to the linguistic needs of their learners.
GroupMooc is a mobile solution that helps organisations train their staff using free online courses from the world's best universities, e.g. MIT, Harvard, Stanford. To do this, we aggregate online courses from multiple providers so they're all in one place, including an organisation's own proprietary courses. Learners find the right course using GroupMooc's intelligent search and selection capabilities, including filters based on subject, date, workload and duration. We also allow users to share and assign courses with our intuitive workflows. Supervisors can assign courses to develop skills needed in the organisation and learners can request sponsorship of course certificate costs and time off for studying.
The aim of this project is to produce easily accessible, interactive instructional videos that will maximise access to training and develop new methods to promote active learning through the use of technology. An App will be developed to enable learners to access the interactive videos on mobile devices and to personalise their learning experience. The resources will be aimed at Level 2 learners in Golf Greenkeeping: apprentices learning in the workplace, full time students and other employees. The availability of digital learning materials will improve the learner experience and increase independent learning.
This project aims to create the #I am Enterprising app - an innovative and scalable product that will build the entrepreneurial capability of adult learners and students in FE, This decision-based ‘starting a business game' experience will offer a structured entrepreneurial learning opportunity for use within vocational programmes, and can be integrated into courses and extra-curricular enterprise activities. #I am Enterprising app product is an engaging approach that will connect adult learners in FE and other learning environments to entrepreneurship and help build their entrepreneurial capability.
PlayLingo ‘Job Packs’ teaches migrant ESL learners essential vocational vocabulary in a mobile social game that is designed to keep users motivated while they learn independently. ‘Job Packs’ target audience is the almost 1 million UK migrants with little or no English, as well as migrants who are proficient in general English but who want to develop their vocational vocabulary to improve employability. The game will be localised into key UK community languages, with learning supported by Playlingo’s adaptive learning technology, developed with the support of Innovate UK, and high quality content from Cambridge Dictionaries. www.playlingo.co/blog
The Nano Simbox is a molecular dynamics platform that has been shown, in early stage trials, to engage a wider range of learners than traditional science teaching. Developed by Interactive Scientific with the aim of making tricky science concepts more accessible, the Nano Simbox is expected to deliver major benefits to vocational learners who are studying chemistry for career purposes, and may struggle with traditional chemistry teaching methods. This project aims to develop and test content aligned with the Applied Science BTEC and explore the possibility of delivering on mobile devices for distance/at home learning. http://nanosimbox.com/
TARGET is a full commercial trial of wearable technology (the HoloLens and Epson Movario) in a manufacturing environment. Wearable technology (in this case smart glasses) is a new area which offers significant opportunity. When switched off the glasses can form a standard pair of safety glasses, when switched on the two head up display screens built into the glass can deliver interactive content directly to an individual as they look at a specific machine.
GivebackUK is a not-for-profit organisation creating a FREE online video learning library for the UK’s third sector. That’s a massive audience of more than 13 million staff and volunteers, typically with little or no budget or resources to develop essential skills. Supported by funding from Ufi and the Charity Learning Consortium, GivebackUK is creating professional, bite-sized video interviews to share work based knowledge and expertise. As well as being popular, research shows that watching this type of video aids learning. Please support us on social media: follow us on Twitter, like us on Facebook and connect with us on Google+ and LinkedIn
This project will tailor a suite of modular extensions for qualification progress tracking and personal learning planning in the Moodle open-source VLE for use by adult and community learning providers. The modules have been developed by Bedford College with funding from JISC to meet the needs of FE colleges. Many ACL providers use Moodle to support teaching and learning. However, the built in qualification tracking tools are not suitable for use with most vocational qualifications This project will identify the specific needs of the ACL sector and accommodate them within the further development of the Moodle GradeTracker and ePLP.
MakerClub is an education technology startup based in Brighton, UK. They use accessible components, 3D printing and an intuitive online platform to bring programming, design and electronic engineering to life with a range of robotics kits aimed at ages 12+. The kits use proprietary browser based technology with mobile, and bespoke hardware to create a seamless learning experience that is tailored to the users individual ability levels. Our UFI project will expand our platform to include an adult learning stream based on the needs of employers and built to up skill thousands with an easy to use solution that combines high quality content with solid pedagogy. http://makerclub.org